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AI Insights · Timothy · April 2024

Top 5 Entertainment Mascot Games on Android in South America for Q1 2024

Explore the performance of the top 5 entertainment mascot games on Android in South America during Q1 2024, featuring weekly trends in downloads, revenue, and active users.

Top 5 Entertainment Mascot Games on Android in South America for Q1 2024

In the first quarter of 2024, the top 5 entertainment mascot games on the Android platform in South America showcased varied performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active users based on data from Sensor Tower.

Sonic Forces: PvP Battle Race from SEGA experienced a fluctuating trend in weekly downloads, starting strong with 84K downloads in the first week of January and peaking at 173K in the second week. However, downloads dipped to 87K by mid-March. The game’s weekly revenue showed a similar pattern, beginning at approximately $1.7K, peaking at $1.8K in the second week, and closing at $1.5K in the last week of March. Active users saw a peak of 922K in mid-January, decreasing to 709K by the end of the quarter.

Minion Rush: Running Game by Gameloft SE had an impressive surge in downloads, particularly in mid-January with nearly 170K downloads and peaking at 250K in the fourth week. Weekly revenue followed a similar upward trend, reaching a high of $699 in late February. The game’s active user base grew significantly, peaking at 561K in late January and again in late February, with a notable increase to 477K by the end of March.

Sonic Dash Endless Runner Game, another title from SEGA, maintained consistent performance with weekly downloads starting at 106K and peaking at 151K in late January. Weekly revenue remained relatively stable, with minor fluctuations around $150 to $225. The game’s active users ranged from 1.28M to 1.42M, showing a consistent engagement throughout the quarter.

Hello Kitty Nail Salon from Budge Studios saw a significant spike in downloads, peaking at 193K in mid-February. Despite lower revenue figures, which fluctuated around $30 to $58, the game maintained a solid active user base, peaking at 853K in mid-February, and closing the quarter with 648K active users.

SpongeBob Adventures: In A Jam by Tilting Point also demonstrated notable performance, with downloads peaking at 181K in mid-February. Weekly revenue peaked at approximately $1.3K during the same period. Active users saw a substantial increase, reaching 195K in late February and ending the quarter with 158K active users.

These insights are derived from Sensor Tower’s comprehensive data analysis. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024